KW Rocketry v2.7. mbm texture files are now DXT compressed and cleared from RAM as soon as they're uploaded to the GPU. Reduced the minimum collider intersection threshold to much less than before. Kerbal Space Program 2; Kerbal Space Program – Enhanced Edition Complete; Kerbal Space Program; Making History Expansion; Enhanced Edition; History and Parts Pack; Breaking Ground Expansion ; Media; Community; Tutorials; Support; Store; Jobs; KSPedia. Relaunch button on pause menu. (all thanks to above fix). Kerbal Space Program is a game where the player creates and manages his own space program. (they can still deploy when jettisoned), Fixed a silent error when parts set an explosion potential higher than 1.0, Changed the physical attachments between parts again, so the stack is less wobbly overall, Fixed the bug that caused the crewmember name tags to drift out of the screen. Flight Planning: Getting to other planets and moons just got a lot simpler. Rotated the Mun back to its original orientation (a fix on the 14.1 left it facing the other way). Reloaded parts were not storing references to their symmetry counterparts properly. It is now possible to manually rotate parts on the VAB and Spaceplane Hangar prior to placement (using the WSADQE keys, Shift, Space to Reset). It is now possible to close the Flight End screen without leaving the flight scene (to switch vessels). Exposed a 'thrustVector' cfg parameter for Liquid Engines. Controls: Action groups are now locked when in map view, to prevent accidental activation without being able to see the ship. Tweaked the terrain preset settings and PQS subvision methods for a significant reduction in object count. Fixed the tutorial window disappearing behind the command pod selection window. Mods and Stock Parts can now have their own separate folders for organization. This is your time to download Kerbal Space Program in full version. Overview of Kerbal Space Program [v 1.11.0.03045 (43460) + DLC] Horns blow, and crows gather in flocks. Remapped all ocurrences of the Alt key to RightShift on Linux (as Alt is OS-reserved on most distros). Added a bad name filter for the Kerbal name generator. Based on the work of rbray89, WazWaz, R-T-B, BIOZ . Added a floating origin system to the Scaled Space subscene, eliminating the visual jittering when viewing distant objects in the map view. This game is much more difficult that it seems. UI: Incompatible/Invalid entries on those dialogs are now greyed out, and the reason why they can't be loaded is displayed. Revised tutorials and scenarios to be compatible with the demo set of parts. Safe and Virus Free. Engine rescaled to proper size (smaller). Sign In. Register Start a Wiki. New Internal Cockpit models, with full modding support. Probiere die neueste Version von Kerbal Space Program 2011 für Windows aus Physicsless parts now get "promoted" to physical ones if they become the root of a vessel (by decoupling). The Spaceplane Hangar Facility, allows you to build vehicles horizontally, and launch them from a Runway. Start Project Mods Shareables Missions All Mods Propulsion Command and Control Structural and Aerodynamic Science Miscellaneous Physics Ship Systems Resources Gameplay Utility and Navigation Sub-Assembly Parts Pack Twitch Integration All Mods. Doesn't look as pretty, but solves the black terrain issue on SM2 video cards. The text on the stage indicators no longer appears over other interface elements, Fixed excessive wobbliness with side-attached parts, Radial decouplers now have their own module (they used to share modules with the stack decoupler), Increased the inclination range for the VAB camera from 45° to 80°. Fixed a problem where vessels would be stuck as 'Landed' if boarding a part while in contact with another. The orbit trajectory reframing maths are all done with double-precision now, to remove jitter from the orbit splines. B. eine … Only when creating new ones. Overhauled the Kerbal Face Expression System with new animations, which are also visible on EVA. You will encounter new technology to get out of the space. Added a scene transition buffer system, to ensure optimal memory cleanup when switching scenes. Fixed a bug with crossing SOIs at 1x warp. Switching vessels no longer resets throttle and other input whenever possible. Fix for advanced canard inversion of movement. Set all parts on the same vessel to ignore collisions with each other. Fixed a serious issue with the Cupola Pod that could cause spontaneous unplanned vessel disassembly. It is now possible to set the persistent debris budget to zero, to disable saving debris completely. The fact that KSP Team is the creator of this tool is well-known by its users. The Debug Console can now be opened in the loading screen to debug load problems, Stages can now be manually created and, when empty, deleted, Stages are now represented as groups with parts inside them, instead of just separated by indicators, The staging stack now scrolls manually using the mousewheel (when mouseing over it), Icons in the staging stack can now be multiple selected and moved as a group, Whole stages can now be dragged and repositioned, Stages can now be reset manually through a reset button. 19Th April, 2016 primary task is to build any spacecraft you can take UI-free Screenshots ) weird state crashing! Tracking Station cameras now respond to the video settings screen ( now called settings... Then jettison away during flight constant size regardless of eccentricity, and.. Ship would n't show if a save folder was missing its persistent.sfs file scroll wheel is no resets... 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