Your best leveling method here will be Gramps. Fortune’s Kiss: Allows them to land CRITs on AGI UP monsters. This will draw the aggression of the enemy, because obviously it is very mad that you stole some of its hard-earned money. Stock up on some more Silver Arrows, then use the warper to get to Glast Heim St. Abbey. Use this to escape a losing battle. Passive Skill. Safety Wall also blocks Hell's Judgement at melee range (1-4 cells from the enemy). Take these examples with a grain of salt, and tweak or modify them according to your needs and gear availability. Reduces Variable Cast Time by 50%. MATK +20. Reduces the Movement Speed and ASPD of enemies within the AoE. You can cast Severe Rainstorm up to 3 times before needing to re-flash your Solo Songs. Gives +10% max HP and SP if the footgear is +9 or better. Continue leveling at Glast Heim St. Abbey, or warp to Glast Heim Entrance and walk out to Hunt Petites. MDEF +10, increases resistance to Stone Curse by 30% and enables the use of Level 1 Stone Curse. Gives STR-4, MATK+12, INT+4. This is a very useful card if you have lots of Condensed Potions. The second enchant can be Muscular Endurance or Lucky Day. Requires being hidden before use. Either take it or leave it. While still level 99, you can take the board quests I've mentioned in the 90-99 section to gain an easy head start before moving on to the harder quests. If base LUK = 120, Crit Damage +30% and MDEF +5. If your base INT is 110, equip two of these as it adds MATK for every 10 base INT and +1% MATK if base INT is 110. A burst damage skill that shines especially in PvP situations, due to the massive SP drain capability. Causes physical damage that never misses, but it will make the enemy look back at you very angrily because you back-stabbed it. AGI +7, Hit +7. When equipped with Magalodon Card, Def + 100. When the "Execute p1" button is clicked the javascript function p1 is executed. At level 115, your stats should roughly be 110 DEX, 80 AGI, 60 INT, 48 VIT, rest at 1. Unlike ensembles, however, these skills do not require all the performers to have learned the skill, nor does it need them to stand next to each other. 3rd Job skill. Sizeable jump in bonuses from level 4 to 5. Online shopping from a great selection at Movies & TV Store. MaxHP Bonus:[5 + (SkillLv x 2) + Floor(VIT ÷ 10) + Music_Lessons_Lv]%, Healing Amount:[(SkillLv + 20) x 5] + Floor(VIT ÷ 2) + (Music_Lessons_Lv x 5). At it's highest potential at +13 with 2 Nives, it would give +18 DEX, +10% Ranged damage, and 52% DEF Bypass on many endgame mobs. Assassin Cross on Sunset: Allows them to spam Flaming Petals or First Wind at a higher ASPD. A starter weapon for damage-dealing. Area of Effect Earth Spike. It is arguably the best weapon for the melee build, but it is quite difficult to get. However, make sure you're using Lv 5 to minimise the SP penalty. Use 2 Siroma Cards for maximum effect. Gives +20% more damage to Medium and Large monsters. Another great choice that has remarkable damage reduction as well as a magic-reflect utility. Just be aware of the Flee penalty. Increases CRIT of players within the AoE. If you have SP consumption issues and SP-healing items are too expensive, then add some points here. Increases MATK by 50 at level 120 and another 50 at level 140, for a total of MATK +150. This is a fantastic piece of armor that will greatly boost the damage of the Earthquake autocast from the Faceworm Queen Leg. @whobuys Blood of Wolf. However, this also makes you unable to receive a Priest's healing. If the game you are looking for is not listed, then it need to be added to MobyGames first.. Windows Games: If base INT is 120 and above, MATK +40. Add a 5% chance to autocast level 2 Cold Bolt when attacking. Assassin Cross on Sunset: Allows them to spam Knuckle Boost at max ASPD. There are things here that may not be found in other servers. Get this when more HP is needed. However, due to its hefty Cast Delay, I only recommend using it when you're affected by Bragi. Useful when facing Ghost, Fire1 and 2, Earth1 and 2, and Wind1 and 2 enemies. Requires Instrument/Whip. The Mage uses a wide variety of skills to adapt to the ever-changing situation of the battlefield. Prerequisite for Blessing and Angelus. A maximum of three Quagmires can be placed before the first one expires. Keep doing the 85-114 Gramps quests. The cheapest whip available, which you can use for casting songs when you're starting out. Grants MATK +5%. However, don't bother with the garment combos, as Giant Snake Skin or Heroic Backpack will still be better. This also boosts a Rune Knight's Dragon Breath damage. Has a chance to cause "Crystal" status to an enemy when attacking. This will further increase your autospell damage. Passive. If there are many people that want to enter the portal, make sure you're the last one to enter. Consumes 1 Regrettable Tear. The goal here is to make it back to the Port Launch area in the hope of hijacking an airship. Try getting this, especially at +9. Detoxifies poisoned enemies. You will rarely need to use this weapon, but it's good to have it in storage for the times you need to use it. You don't necessarily need to follow everything here exactly. If you're lucky enough to get this card. Without Clementia, you will need 21 more INT. Restores 1000 HP and 350 SP per second for 20 seconds, for a grand total of 20,000 HP and 7,000 SP. Optional. Keep in mind that as a performer, you will need to switch weapons often, which means this instrument can be a risky choice due to its HP consumption on unequip. However, adjust your stats to compensate for the VIT penalty but at the same time, your base AGI must ALWAYS remain at 130. For the purposes of this guide, the third job Solo Songs will be called Chants. Heavier shields deal greater damage. This is very important, as you need to quickly cast spells and remain mobile. Maestros are notably more commonly used in party play, mainly because their signature song, Poem of Bragi, is essential to maximising the DPS output of most classes. If you didn't die while reaching job level 70, you'll get +10 bonus stats. Part of the Advanced Angel's Set. Use these cards in certain situations when mobs love spamming Stone Curse or Freeze skills. A fantastic shield that provides many bonuses, especially at higher refines. Compared to the Vicious Mind Mace, this has less ATK and no enchants but has 2 slots, allowing for more options for carding. Gives 10% Neutral Resistance. Optional. Defensive choice for survivability when fighting against MVPs. Your main source of DEX and AGI. You can download this set of Shortened Performer SFXes to fix that problem, and tell your friends or guildmates to do so too so you can flash your songs with no worry. Max it to level 10 if more damage is desired. These cards change your Element, are situational and can be used to make tanking a whole lot easier. When paired with Elven Arrow, Ranged damage +50%. Deals Wind Element MATK x (number of bolts) to a single target. To perform Song Flashing, I follow the sequence of pressing Q > W > Q > E > Q > R. After that, I switch to the offensive by swapping to my bow and casting Severe Rainstorm, while using Double Strafe for more damage. VERY IMPORTANT. All the skills of the Super Novice are here with short, personal thoughts on them. It adds up to 2000HP and increases Holy resistance by up to 50%. More DEX means reduced cast time and more Hit, which also means better Safety Wall spamming when tanking. If you can reach ASPD to 193 without much problems, get this over the A-type. Enables the use of Level 3 Scream. ATK and MATK +3%. Don't forget that you can always reset at Main Office if you ever need to adjust your stat to new gear or different party setups. Single-target buff that increases AGI, Attack Speed and Movement Speed. Gives a large increase in MATK (+100). An important stat for performers as a support class. This weapon is a very special instrument that allows you to reach 193 ASPD with no effort. It's a 10% reduction of your max Flee for every additional monster if 2 are already attacking you. Use this to push back enemies away from you or party member/s getting mobbed to death. Increases the STR, INT, DEX and Hit of a single target. If you have 120 base STR, that means +60 ATK. When combined with Giant Faceworm Skin, it gives a large boost to HP and SP. An all-around good damage reducing card. If AGI is 120 or higher, ASPD +1. If Fire Ball is at level 10, it will autocast that instead. Summons a blizzard, dealing Water Element magic damage and a chance to cause the Frozen status in a large area. Reduces damage from Demi-humans by 7%. Poem of Bragi: Allows them to spam Cart Cannon and Acid Demonstration, Assassin Cross on Sunset: On top of Bragi's effects, allows them to spam both Cart Cannon and Acid Demonstration at max ASPD. This skill is amazing for increasing DPS due to the substantial ATK bonus, and should be used whenever the situation allows it. FLEE Bonus:(SkillLv x 3) + Floor(AGI ÷ 15) + (Music_Lessons_Lv x 5), Perfect Dodge Bonus:[(SkillLv + 1) ÷ 2] + Floor(LUK ÷ 30) + (Music_Lessons_Lv x 2). Can be cast with only 1 Performer in the party. This skill will ruin the ego and give the middle finger to one target, raising its ATK and lowering its DEF, and making it attack you. Dark Pinguicula adds a chance of dropping Guillotine Cross (GX) poison herbs, while Duneyrr adds a chance of increasing ASPD. Do not lure too much mobs or else the Flee penalty will rear its ugly head and you won't be able to spam Raid. As for skills, you can follow one of the Skill Builds listed above, depending on which one suits your playstyle best. They are classified into 3 groups: Solo Songs, Ensembles, and Choruses. Very wisely. Obtained at the, ATK+3%, increases ASPD by 5%. Saves up to 200z per Holy Water bottle. This build works best with a partner or in a party. If there are too many, cast Endure, then cast Sightrasher and follow up with Quagmire for a quick escape. Also a good choice for Reverberation damage. A decent starter instrument for supportive purposes due to its INT bonus. Take Impositio Manus for more buffs. Max HP and Max SP +4%. While attacking, it has a chance to autocast Kimi's Mind Confusion, a skill that randomly casts Frost Nova, Amplify Magic Power or Level 1 Psychic Wave. Situational choice; mostly useful for battling against MVPs like Ktullanux, Kraken, and Morroc Necromancer in Morse's Cave. Non-boss enemies receive 30% more physical and magic damage and boss enemies receive 15% physical and magic damage for 10 seconds. Just 1 point is enough as it hits often. Gives a lot more SP recovery over the normal version. You can use this while leveling as a 2nd job, and even after you've advanced to Maestro/Wanderer until you can purchase a better option. Max this if going for a Mage build. If base INT is 120 and above, MATK +40. Cures a single target from Freeze, Stone, Stun, Stasis and White Imprison. However, unless it's absolutely necessary, choose to use your second accessory slot for increasing your damage, instead. Obtained at the, Critical Damage +5%, ASPD 3%. This will further increase your attack power, but you'll need to put a little more AGI to make up for the lost ASPD. Max this if when going for a support or tank oriented build. This page encompasses all the cinematic videos for the League of Legends IP that have been released since its inception. The next level of protection after wearing rags that came from the dump (. Insert this to any piece of equipment. A very useful skill that makes ranged physical attacks miss in a 3x3 area. Use this if you're on a tight budget. However, this card does not affect Reverberation damage. A great choice for improving damage, but does not have a slot. Passive. All Stats +1, MaxHP +1000, MaxSP +100, MDEF +10. Has more DEF than the Advanced Angelic Protection, but it doesn't provide additional MDEF. Creates a portal to your save point and up to 3 maps tagged with /memo. Although not essential, this song is still great for improving party survivability as well as boosting a Rune Knight's Dragon Breath damage. Gives even more MATK at higher refines. Gives 40% damage reduction from Boss protocol mobs and MVPs, but receive 40% more damage from normal mobs. Doesn't give any stats, but at least it's slotted and cheap. Movement Speed Penalty:[(SkillLv x 2) + Floor(AGI ÷ 20) + Dance_Lessons_Lv ÷ 2]%. A GSS with +18 INT would greatly help a Maestro reach 150 INT for Poem of Bragi while investing less in base INT. It is important to aim for at least a total of 100 VIT (counting bonuses) to gain Stun and Curse immunity. The main reason for a White Knight (WK) card in the weapon is for the additional 5% damage reduction from the Khalitzburg Knight (KK). Note: This bonus is considered Status Bonus, and is further affected by the receiver's AGI. Some notable ones I would recommend are the Shop Helper Quest, Learning First Aid skill, and Red Herb Quest. Enchant with, Max SP +200. Endows a target's weapon with the Holy property. When equipped with Verit Card, MaxHP + 4%, MaxSP + 4%. MATK +5, increases magical damage against Medium-sized monsters by 15%. Unlike the 2nd job Solo Songs, Chants, or Group A songs, work more like an Arch Bishop's party-wide buff. Then, it's all up to you on how to build a Meteor Strike Super Novice that suits you. Usually, the only skills that are switched in and out are the Optional ones, such as Ensembles, Frost Joke/Scream, Gloomy Day, and Improvised Song. This time, you'll be both secondary support and tank, as your party is likely to have a main tank and at least one Arch Bishop (AB) as the main support. Obtained at the. Utility skill that deals Fire element magic damage and pushes enemies away from you. On use, it deals Fire Element magic damage and pushes enemies away. Level this if you plan to fight lots of Demon and Undead race monsters, as it reduces the Soft DEF of the aforementioned races within the screen. Passive. Anakin Skywalker was a human male Jedi Knight of the Galactic Republic and the prophesied Chosen One of the Jedi Order, destined to bring balance to the Force.Also known as "Ani" during his childhood, Skywalker earned the moniker "Hero With No Fear" from his accomplishments in the Clone Wars.His alter ego, Darth Vader, the Dark Lord of the Sith, was created when … It is a jack-of-all-trades, having a bit of everything from all builds in this guide. Farming for zeny is initially tricky, as Raid consumes a lot of SP and requires good timing, because how fast you can spam it is highly dependent on ASPD. Dance with Warg: Greatly increases the damage of their Warg skills and grants a small ASPD boost. Adds a chance of attacking twice - 50% chance at level 10. Economical choice. DEX +3 or AGI +3 enchant is good for Severe Rainstorm damage, while INT +3 is useful for Maestros. Enchant it with 1. Note that Safety Wall and Pneuma can't be within a 3x3 area of each other. Otherwise, it gives 40SP. This should instantly get you near or at level 99/70. If your headgear isn't overupgraded, this is a nice choice. Increases MATK, HP, SP and healing power. This guide will assume that Super Novice is the first or one of the first classes you've created. This skill also helps increase the damage of Rune Knight's Dragon Breath. Reduces Movement Speed penalty when casting songs, and significantly improve the effects of your Solo Songs. A fantastic passive skill you get as an Archer which helps with improving damage, especially with Severe Rainstorm. Increases party members' resistance against elemental property attacks (excluding Neutral) by up to 80%, and their resistance to Status effects by up to 50% while they're in the AoE. Enchant this with Aquarius Stone. Open your inventory and double-click on the Quiver that Job Master gave you to open it. ATK+20. Succeeding deaths will not proc the skill unless you relog. A notably powerful offensive skill that is overlooked by most performers. STR +1 and ATK +4. This is your main source of damage. Increases EXP and JEXP gained by party members within the AoE by up to 80%. Insert this to any of the following: headgear, armor, weapon, accessory. Refine this to reduce fixed cast time (1% per refine level). Doubles SP Regeneration of the caster and the party. At level 10, +12 AGI and +25% movement speed for 240 seconds (4 minutes). Unfortunately, like most Physical Attack skills, it can miss based on the target's Flee rate. Prerequisite for Quagmire. If the Novice Shield is too expensive or if you want the full Angel's Set, get this. Gives LOTS of Perfect Dodge (+20), making you even harder to hit. Usable only when facing the enemy's back. At +7, ATK and MATK +10. Swing Dance: Helps them reach max ASPD if they haven't reached it on their own. This skill is good until around level 100, then its damage starts to fall off. 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