Myst soundtrack composed by Robyn Miller was released in 1998. Remembering the tune from the book in the library, find the correct notes on the organ (they are 8, 20, 23, 13 and 6 from the bottom in that order). After the introductory sequence, it Turn the tower on the map to face the ship/dock. If you increase the number too high, you will blow the fuses (in this case, go outside and find 2 towers to climb; on each of them is a lever to pull to reset the fuses). Listen for the sounds generated each time you stop, and recall their meaning from the Mechanical Age: The sequence of directions you need to travel is N, W, N, E, E, S, S, W, SW, W, NW, NE, N, SE. To use this, move the left lever to activate the turning mechanism. to rotate the fortress. Climb back down, then climb the ladder with the key symbol and you will see a plaque with 3 numbers. At the top, climb the ladder with the book symbol to see a view of the spaceship. Head to the planetarium and turn off the lights (use the switch near the door) then sit down in the chair. Follow either one of the passages to reach the brothers' rooms. There is a different sound for each direction. What's the point of the elevator? Go back to the building nearest the spaceship and look at the controls near the door. Return to the tree and you will see an opening in the tree rising up into the distance. In the book about Selenitic Age in the Myst library, Atrus suggests that the mysteries of the selenitic age might find an answer in other ages. room. All game titles, art and character references remain the copyright of their respective holders. One day the sky became as dark as night, and the black ships appeared, ign… 1. add a comment | -2. The two halves of the important message you found earlier in the game have instructed you to turn each of the marker switches on the island to the "on" position, then go to the dock and turn this one "off". Enter the 4 symbols you have seen: incomplete circle, triangle square triangle, circle and three triangles, and semicircle. Journeying back to the red page in the Mechanical age, I brought it back and added it to the red book. XOOXOOXX Here is the Stoneship Age Map I drew for my Digital Myst Book project. In this Age you will find 5 microphones scattered on various small islands, each producing a different sound (water, fire, clock, crystal, wind). realMyst: Masterpiece Edition for Nintendo Switch, More information, and links to purchase Myst, via Cyan.com. There, he, Ti'ana, and Catherine lived together. OXXOXOXX Selenitic Age Journal. Climb down and go back down in the elevator. K'veer(Part of D'ni/Earth) 1.6. Green Book. The format is 917x1000 pixels and is meant for web use. Return to the controls and turn the island to the East, then find the other 2 symbols. The correct coordinates are water 153.4, fire 130.3, clock 55.6, crystal 15.0 and wind 212.2. to the right of it, beneath the tapestry, to open another hidden room. The sound that plays will tell you which direction MaxwellsDemon MaxwellsDemon. Myst soundtrack composed by Robyn Miller was released in 1998. Walk straight ahead to enter the elevator. Mechanical Age. The MYST fandom is a great place to find crafters and prop-makers doing really gorgeous work. Climb back down, then climb the ladder with the key symbol and you will see a plaque with 3 dates. Myst is a graphic adventure puzzle video game designed by the Miller brothers, Robyn and Rand.It was developed by Cyan, Inc., published by Broderbund, and initially released for the Macintosh personal computer platform in 1993. Channelwood 1.5. In the room with the Fortress Rotation Simulator, Get out, and find the Myst book. Channelwood Age. There is also a flashing building - the tower. WALKTHROUGH MENU 4.1 MYST ISLAND 4.2 CHANNELWOOD AGE 4.3 MECHANICAL AGE 4.4 STONE SHIP AGE 4.5 SELENITIC AGE 4.6 MYST ISLAND RETURNED 4.7 RIME AGE _____ 4.1 MYST ISLAND (NOTE) The solutions to all puzzles are at the end of the game in section 5 SOLUTIONS 4.1.1 Myst dockside You appear dockside and begin your journey. lever to lock it in place. Next look at the blue and red books on the other walls - you will not see anything unless you put the single red page in the red book, and the single blue page in the blue book (and then you will only see very partial messages from the 2 brothers, who want you to bring them more pages). Walk down the forest path and turn left to find a wooden hut. If you want to view all possible endings later on, go back into the Channelwood Age and repeat the process to get the other page, inserting it into the other book. Look at the painting nearest to the map and the bookcase will reveal a passage. Look at the throne, and click the wall From the place where you arrive, walk across the bridge to enter the building there. You can come back again Myst Island 1.1. Note that Atrus makes mention of a number of other ages throughout the journals, but we will only be visiting these four during the course of the game. Age 37 - Written by Gehn, from Myst: Book of Atrus. Walk across to the other half of the ship and climb the curved path up to a telescope. This soundtrack is pretty much available everywhere, in almost every online music CD store. Once you have 59 volts flowing through the wires, go to the spaceship and open the door. Use the book to reach the Selenitic Age. Stoneship Age (Real Myst) Mechanical Age. Mechanical Age map. Put the red or blue page in the appropriate book, then review the new message from that book. Each Age can be completed without having visited any of the others (although a hint for the Selenitic Age can be found in the Mechanical Age). You might want to write down a description of each, along with the direction it go through the door before the elevator descends. Exit the spaceship, and the door will lock behind you. Do this, and you can collect the white page from the pedestal, then return to the library. 1. 3. Press the button that is the same as the lighthouse degree. Just past the well is another switch to flip. There are four books and four keys but you can only get to them by rotating the tower (until the line goes red). Search the drawers to find blue and red pages - you can only pick up one of these to take with you. In this video we'll explore and complete the Mechanical Age of MYST and also meet Sirrus who appears to be trapped in a red book and is asking us to … which has a yellow stripe on it. Now go to the large gear near the dock and use the linking book to travel. Look at the other painting to close the secret passage and open the library door. Atrus had trapped Gehn in Riven and linked to Myst as the book fell into a fissure. Where are the red and blue pages? Selenitic 1.2. 1. Exit the lighthouse and press the middle button at the umbrella to drain the rocky staircases in the section between the 2 boat halves. However, if you look through the telescope which will play a sound. the rotation, so you will have to rely on sound to tell you when the fortress Mechanical was considered one of the later Ages visited by Atrus from Myst Island. When it aligns with the outer circle it will turn red, and this is the position you need to leave it. Get a match and light it, then turn back to the rest of the room, and use the match to light the furnace. Rime Journal. At the end of the path you will see the 8th and final marker switch outside a clock tower, but you cannot reach it yet so ignore it for now. Walk behind it and you will see a large featureless tree. Start by clicking on the book, then on the picture of Myst Island to enter the game. Go down through the door and use the linking book to travel. Walk down the path to the brick building on the right and climb down the stairs. Put the red or blue page in the appropriate book, then review the new message from that book. However they were alone and had no means to travel on water, so they anticipated visitors from the east; for that they built a lookout post on the east hill. ... Stoneship Age. On this level, you will find a lever to open a closed door leading to a spiral staircase. and change the symbols on the podium to match what you saw on the other There is a flooded door down into the ship, and behind that, there is a door going into the rock. in Sirrus's room while the fortress is pointing west, you will see something Stoneship Age: Oct 11 1984 10:04 AM, Jan 17 1207 5:46 AM, Nov 23 9791 6:57 PM. After you've returned both pages to their books on Myst… If you turn the tower, you will note that it pauses and shows a red beam as it passes over four of the buildings. Press the red button again, then walk forward into an elevator. Press the up arrow to go to a new Don't enter here yet, but remember where it is for later. There was a beautiful walled city that rose up out of the water, between 3 enormous hills. XXXXXOXO. Now press the middle button and quickly exit the elevator before it goes down. Go back outside and approach the umbrella structure. Mechanical 1.4. Put the red or blue page in the appropriate book, then review the new message from that book. There is a third corridor connecting the two brothers' rooms - enter this and you will see a red button on the wall. When you arrive, you are on the deck of a ship. Turn around and approach the note on the wall, then press the green button to reveal a hidden panel. Look at the floor and try to use the key, but it won't reach a lock. Return to the library and head down the path towards a well. Mechanical Age: 2:40 and 2.2.1. Other Linking Book Projects: Playable MYST Book; Linking Book with iPod Touch; Resources: Mechanical Age Flyover Video; And, don't forget to check out our Project Tutorials for more great ideas! After getting the access key to the spaceship on Myst, you find the linking book to the Selenitic Age. Osmoian(only mention… Age 233 - Written by Gehn, from Riven and Myst: Book of Atrus. After that, leave the Mazerunner and enter the Myst linking book. Ahnonay - Written by Kadish, from Uru: Path of the Shell. Enter this area and look at the compass on the ground, then click on the south-east point (135 degrees) to light up the compass. Look at the other painting to close the secret passage and open the library door. Use this control, then go back and direct the flow of water into it. Go outside, and if you rotated the tower to a new direction, you can cross the 2. Ahnonay Cathedral - Written by Kadish, from Uru: Path of the Shell. Next to your starting position on the small island, there is a waist-high panel with four green symbols on it. Let's Play Myst by Magnatux - Part 7: Spinning Gears. Middle. This soundtrack is pretty much available everywhere, in almost every online music CD store. Haven(the blue prison book) 1.8. look at the throne. Climb down and go back down in the elevator. Pull the lever to extend the walkway so you can continue. Mechanical Age Journal. Press the buttons at each of these to activate them, and also collect either the red page from the crystal microphone, or the blue page from the water microphone. You will also find the left half of a very important note, and should write down carefully what it says. What shelf can the Mechanical Age book be found on in the Myst Island library? The books linking you to the Ages are hidden on Myst Island. Look at the other painting to close the secret passage and open the library door. The book isn't on the shelf. interesting. Then when it descends, you Use this to locate the direction of the top of the lighthouse (135 degrees, or south-east). Climb down and go back down in the elevator. The tower on Myst Island must face the clock on an island to give you hints to finding the linking book for the Mechanical Age. the fortress has turned to. Press the up button to take the elevator to the top. Now climb down the stairs and you will find a chest at the bottom. … Turn around and look at the numbers for each of the buttons on the panel, then press buttons 4, 7, 8 and 9 to make the displays show 59. Both brothers will have told you to find page 158 in the right book on the middle shelf in the library, so find this and you will see this pattern: XXOOOOXX Before pressing it, keep going until you reach This level contains rooms for each of the brothers. Now pump the water out of the ship deck. Toss the page into the book and return to the spaceship to retrieve the second page and do the Mazerunner over again, handing in the page when done. Blue Book. 4. To the north, there ^^^ STONESHIP AGE Underwater Lights Button 135 degrees from right CHANNELWOOD AGE No puzzles!!! Exit the ship and use the book to return to the library in normal time. Go back into the hut and turn the wheel to the left, then back outside jump in that opening as it comes past. Island. The map is in JPG format and is drawn by hand on a computer, using a Wacom Cintiq 21UX. Leave the spaceship and follow the path. Put the red or blue page in the appropriate book, then review the new message from that book. on the right. Look at the painting nearest to the map and the bookcase will reveal a passage. Friendly visitors brought rumors of the Black Ships, an enemy beyond the horizon. Linking Books, Notes and Journals. On this island you will find 2 symbols - write them down. Pull this lever, then make your way to the staircase and go down. At the top, climb the ladder with the book symbol to see a view of the tree. Turn off the dimensional imager using the large button at the bottom. Climb down and go back down in the elevator. Step outside and look at the control panel with 4 symbols. From the place where you arrive, walk across the bridge to enter the building There are four possible endings to this game: These walkthroughs may not be published or reproduced in any format without the author's prior written consent. If you want to view all possible endings later on, go back into the Stoneship Age and repeat the process to get the other page, inserting it into the other book. Channelwood Age. The fourth book (a brown horizontal spine on the bottom shelf) tells of the Mechanical Age, and Atrus' attempts to help the people there defeat an enemy. If you go to the right, you enter a … These correspond to the 4 ages of Myst that you need to visit in any order. If you want to view all possible endings later on, go back into the Selenitic Age and repeat the process to get the other page, inserting it into the other book. In the You can then lower the left lever to lock the needle in place at that triangle, Leave the library and go down the path with the well. Go to the dock and board the ship. Go through the passage and into the elevator, then press the button to go up. First approach the bookcase directly opposite the entrance, and read the 4 legible books, noting any interesting diagrams you find. Go down through the door in the ship and use the book to return to the library in normal time. it shows a Fortress Rotation Simulator. Upon his arrival, Atrus met an old man who reminded him of Emmit, who told the chaotic history of the island. False. When you have rotated the tower (making sure to lower the left lever to lock Here is the Jungle Island Map from Riven I drew for my Digital Myst Book project. Look in the Telescope. After getting the access key to the sunken ship on Myst, you find the linking book to the Stoneship Age. Now press the button and go down the stairs, using the book to return to the library in normal time. Spire(the red prison book) 1.7. Climb back down the path and enter the lighthouse. Channelwood Age: 7, 2, 4. This will make the staircase lower. Mechanical Age. If you want to use it, please tell me about it at . After getting the access key to the large cogwheel on Myst, you find the linking book to the Mechanical Age. ===== ENTERING THE FORTRESS ===== After arriving in the Mechanical Age, you will find yourself facing a small chamber like the one that held the linking book from Myst. take the red or the blue page to bring back with you. the west, but there is nothing there. Turn the tower on the map to face the gears. Get inside and pull the lever to reach the first village level. Enter the hut, then turn around and open the safe using the combination 7, 2, 4. At the top, climb the ladder with the book symbol to see a view of the ship. For further clues, follow the instructions in Atrus' note to Catherine. has rotated to a different direction. Move and hold the right lever and you will see the structure turning - let go of the lever near one of the cardinal points, then return the left lever to the lower position and you will hear a noise according to the resting position: North - Chime Climb back down, then climb the ladder with the key symbol and you will see a plaque with a time and 3 numbers. Take either the red page or the blue page in the other room, then go back to the ground level. How do I get in these tunnels? To the left of the chair, there is a device. Climb part way back down the stairs and turn right to find a path leading to a planetarium. is a podium with two symbols on the left. Turn the tower on the map to face the spaceship. Birdbath buttons: 1, 2, 3; Degree for lighthouse; Half sheet of paper; Channelwood Age. Use the right button to start a water pump, and re-enter the lighthouse. Look at the control panel and set the date to Oct 11, 1984, 10:04 AM. There are four books and four keys but you can only get to them by rotating the tower (until the line goes red). Look at the other painting to close the secret passage and open the library door. Eventually, Ti'ana dies, and is buried by Atrus (the character of Ti'ana was not created when the original Myst game came out). Return to this elevator and go up to find the book to return to the library in normal time. when the needle is near one of the triangles, it will stop near it. There is also a letter Return to the library and look up these constellations to find they correspond to the leaf, snake and bug. The people rejoiced at the salvation, and Atrus departed feeling satisfaction. West - Ratchet. Then go back the way you came, then turn around and press the red button Part 7: Spinning Gears Entry 27-----Time to say Goodbye Again After rotating the tower, I went up into it like last time, and found the key along with the view of the gears. Return to the umbrella again and press the left button to drain the ship. Myst Island was an age created by Catherine and Ti'ana for Catherine and Atrus to live in to be safe from Gehn. down, a rectangle, and a triangle pointing up. Climb back down, then climb the ladder with the key symbol and you will see a plaque with "59 volts" inscribed. … Stoneship Age: Oct 11 1984 10:04 AM, Jan 17 1207 5:46 AM, Nov 23 9791 6:57 PM. Top. He's honestly very sound...oops, already got the blue page. Make the fortress point south again, then you can go outside, cross the bridge, About this UHS File Starting on Myst Island Finding the Books Channelwood Mechanical Age Selenitic Age Stoneship Age Endgame (Myst Island and Dunny) We also have hints for Myst 3: Exile, Uru: Ages Beyond Myst, and Myst … The symbol on the left is a circle rotation, lift the right lever to rotate the fortress, then lower the left When you have done this successfully, climb back up the stairs. Return to the umbrella and press the right button again to fill the lighthouse with water. If you want to view all possible endings later on, go back into the Mechanical Age and repeat the process to get the other page, inserting it into the other book. Turn the large wheel to the right until the water pressure rises to maximum and you hear loud noises from outside. Spaceship Age… NEXT> 3. Look at the fireplace, and click where the X's are displayed, then press the red switch to reveal a secret area. ... Ages of Myst Wallpaper | Related Links | About the Site. Go to the back of the hallway and press the red button to lower the stairs. So they are crude. After playing each note, go to the front of the ship and move a slider to the position where the same note is played. The Keys to the Myst Linking Book. True. Push the larger button at the bottom and you will hear a sequence of these sounds, which you should remember: crystal, water, wind, fire, clock. Ader Jamat - Written by Veovis, from Myst: Book of Ti'Ana. The sequence of directions to get to the Myst book is: N,W,N,E,E,S,S,W,SW,W,NW,NE,N,SE. there. The pillars lining this path each display a symbol in red. Which button do I press in the room between the tunnels? Move the sliders up and down to recreate the order you have just heard, then press the button to open the door, and head inside. Climb half way up the stairs and open a hidden side passage. Stoneship 1.3. it in place), enter the elevator and press the down arrow. red. Red Book. Go through the passage and into the elevator, then press the button to go up. The whole board is of buttons that total 360 degrees. Return to the dock where you started and enter the underground passage. Walk towards this, and inside turn the tap on the ground; this will start water flowing through the pipes in this Age. You should still get them. Further along the path find a switch outside a brick building to the right, and a wooden building to the left. At the top, climb the ladder with the book symbol to see a view of the gears. First hold the left front lever down to set the numbers to 1, 1, 1, then hold the right front lever down to set the correct combination. Walk Links:  Moby Games, Steam, Adventure Gamers. can use the device on the top of the elevator The ship out near the dock will also rise to the surface of the water. and the symbol on the right is the left half of a circle. Selenitic Age. Lift the left lever to The Aug 27, 2016 - Let's Play Myst by Magnatux - Part 8: The Mechanical Age Walk across and flip the final marker switch, then enter the clock tower. Myst Hints from UHS — Not Your Ordinary Walkthrough. Once you have all five correct notes, pull the main lever and the linking book will appear. In Sirrus' room, you will find both his red page and the second half of the important message you received in the Stoneship Age - make sure you write this down. The sounds are "plink" for north, "Bloooop" for W, "Plonk" for S, and "Shhhh" for E (these sound names are approximations, so give us a break) Combinations of these sounds indicate NE, SW, etc. Press each of the square buttons indicating a sound type, then rotate the tower to lock in to that sound. The right room also contains a Rotation Simulator. Pick up the note from the ground and read it. Face the door going into the rock, then go up the stairs to the right. Turn the island to the North first, and go all the way outside to the new island. The Keys to the Myst Linking Book. Sunken Gear: Flip the marker switch and enter the mechanical age through the book. Mechanical Age. Aspermere(only mentioned in journal) 3. Rime (Real Myst) Rime (Atrus' Office) Channelwood Journal. Rime (only in realMyst) 2. Turn the crank on the generator a full 6 times to charge the battery - if the lights turn out in the passages in the next section, return here and crank the generator again. The Other Ages. down it to find the Myst linking book, which you can use to return to Myst Walk forward along the dock and you will see the first marker switch (on the right) - flip this and all subsequent switches so they are up. shows a circular shape with a red needle pointing downward. Press the button to lower the floor into a staircase, then go down. lever, the needle will rotate counterclockwise. Enter the Fortress. What's this piece of paper for? Take this new key and use it at the top of the ladder so you can enter the main part of the lighthouse. In the game, players travel via a special book to the island of Myst. Click it to open it. East - Whistle Approach the control panel and hold down the lever. Repeat this for Jan 17, 1207, 5:46 AM, and Nov 23, 9791 6:57 PM. Use these controls the same way as you used the Rotation Simulator (although this time you must rely on the sounds to identify the resting position). If you go to the right, you enter a room with many weapons, and a throne-like Open the door at the bottom, then change the water flow to come to this area. Mechanical Age: 2:40 and 2.2.1. treasure chest in the corner, you will find a red page. While on the island, Atrus and Catherine had two sons, Achenar and Sirrus. Go through the passage and into the elevator, then press the button to go up. Enter the small underground ship and press the forward button to get started on your journey. Through the telescope in Sirrus 's room while the fortress has turned to hidden side passage you... From the place where you started this Age 360 degrees, 3 ; for. Way you came, then climb the spiral stairs to the umbrella again and press up. To find they correspond to the 4 symbols you have seen: incomplete circle, square. 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The water out of the top, climb back down in the,... Their respective holders very sound... oops, already got the blue page in the elevator small door the. This soundtrack is pretty much available everywhere, in almost every online music store! 1207 5:46 AM, Nov 23 9791 6:57 PM forest path and enter the main ahead! Hidden side passage pages - you can enter the hut and turn right to find a path leading to planetarium. Island, there is a third corridor connecting the two brothers ' rooms rooms belonging to the to! Arrow to go up take either the red button again, then the... Last time, if you go back to the map and the book... Top of the later Ages visited by Atrus from Myst: book Ti'ana! In this Age for further clues, follow the instructions in Atrus ' )! Birdbath buttons: 1, 2, 3 ; degree for lighthouse ; sheet. Near where you arrive, walk across the bridge to a spaceship, and Nov 9791... And should write down a description of each, along with the book to return to umbrella! The windmill, follow the instructions in Atrus ' note to Catherine west, you the... Down there and click on the map and the bookcase will reveal a passage once the display the. His arrival, Atrus met an old man who reminded him of Emmit, who the! Rotating inner circle on the shelf to find a wooden hut chest the... Tell me about it at that rose up out of the water then... Go up the stairs and open the library to a new direction, you find the other painting close! Enemy beyond the horizon Atrus departed feeling satisfaction puzzle board ; Stoneship Age Oct... A well the same as the book library door left turns red upon his arrival, Atrus and lived. This, move the left half of a ship left half of the top of the buttons... Is a door going into the rock books on Myst… mechanical Age I press in the tree just the... Start a water pump, and let go of it, keep going until you reach a lock tell which. The ground level the rectangular button, but go through the passage and into the.... 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